So, we’ve been quiet on this front; if anyone has any suggestions or requests for new GM Tips, please, speak up!
This week I’m going to talk about building a dungeon; not so much the nitty-gritty of designing and balancing an encounter, although we’ll cover that eventually when I find someone who can do that better than I can. Designing and balancing encounters isn’t as easy as it looks, but actually doing the layout and figuring out what’s going on and why.
This is more for people who’ve never built a dungeon before, and are going around going ‘ahhh! what do I dooooo!’ – well, first, don’t panic. Grab a pencil and some graph paper, or your photo-manipulation program of choice, and take a deep breath.
You may want something to take notes on; if I’m building a dungeon from scratch, I usually have paper for the mapping portion, and several PDFs and a Notepad file open at the same time. You can use whatever combination that works.
Keeping information separated. It’s tricky to do as a GM; not only keeping information separate but keeping it threaded. Who knows what, where they learned it from – it’s enough to make anybody tear their hair out … but you also have to figure out how to pass specific pieces of information along, sometimes to specific players without anyone else catching on.