Rondak's Oracle

News and fun things about the games we play

Tag: Design Page 1 of 2

Character Sheet Templates

I was asked; a few days ago if I could put together a sheet template for 5e.

I finally figured out how to do that in such a way that you guys can just copy it out and fill it in, using Notepad, or just directly into the Other section of your character sheets.

You can find the template down in RPG Resources: Other.

If anyone has any requests for other systems, I’ll see what I can do. Don’t expect anything /too/ fancy; we’re still limited by old code. But I can streamline a little of the sheet building for you, at least.

Remember to close your tags! Very important! Also, for those of you who are website designers… please do not get clever and use CSS. Just don’t. Thank you.

GM’s Tip of the Week

Character creation is one of the fun things about being a player; you get to imagine being somebody else for a while; think up a whole personality, history and extended family. Some players don’t go quite that far, but I know a number of them that do, and really enjoy the process.
For a GM, who is running a whole menagerie of characters, many of whom are as far from human as one can easily get, it can be a serious project just to create a small town. And then you have encounters, and … whoo. Notebooks, just full of NPCS!

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GM’s Tip of the Week

This is not intended as a political post, despite being a possible trigger; just bear that in mind while discussing it on the Portal. I was at a bit of a loss what to talk about, but.. it is Pride month. I have friends who are celebrating, there are rainbows all over the place, and I’m right there with them and I suspect there are GMs and players who are trying to figure out how to – if you will pardon the expression – be more inclusive.

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Kickstarters of Note

Hello again, fellow Portalites, and welcome to another round of Kickstarters of Note wherein I have found… well, a board game reincarnated, a card game and a possible addition to the GM’s – or author’s – toolbox. There’s probably a lot more; there are an assortment of miniatures being kickstarted, I saw at least one bust and there are a bunch of things that being launched this month. But today, I only have three I thought might interest you.

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GM’s Tip of the Week

This may be of more use to the table-top GMs than it will be to my fellow Portal GMs, but … well, paper maps /can/ be – in theory – scanned or photographed.
So, building dungeons in 3d on a shoestring budget.

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GM’s Tip of the Week

A lot of Portal staff … roughly half of us, really, are gearing up to go rampaging off to a convention, so you’re getting a short one this week. And possibly no Kickstarter post; sorry ’bout that in advance.
In the meantime! Your GM’s Tip of the Week:
Don’t be afraid to toss it all and start over, especially if it’s an old pre-written module.

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GM’s Tip of the Week

So, we’ve been quiet on this front; if anyone has any suggestions or requests for new GM Tips, please, speak up!

This week I’m going to talk about building a dungeon; not so much the nitty-gritty of designing and balancing an encounter, although we’ll cover that eventually when I find someone who can do that better than I can. Designing and balancing encounters isn’t as easy as it looks, but actually doing the layout and figuring out what’s going on and why.

This is more for people who’ve never built a dungeon before, and are going around going ‘ahhh! what do I dooooo!’ – well, first, don’t panic. Grab a pencil and some graph paper, or your photo-manipulation program of choice, and take a deep breath.
You may want something to take notes on; if I’m building a dungeon from scratch, I usually have paper for the mapping portion, and several PDFs and a Notepad file open at the same time. You can use whatever combination that works.

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GM’s Tip of the Week

Going to talk world-building, and I’m going to do it with a little help from Croidure, who’s been running games in a homebrew world for a decade or more. Croidure’s take on world-building is a little different than mine; I’m more of a ‘throw it at the wall until it sticks’ world-builder, she’s a little more methodical. But both methods work; we both aim for the same thing; a consistent, living world with its own quirks and rules.

I’m going to start with the old author’s saw; be willing to kill your darlings. If something doesn’t fit with the system you’re using, toss it. If something doesn’t fit with the narrative, shelve it. If you love it? Kill it as many times as you have to.

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GM’s Tip of the Week

A dozen other people have written far better guides on writing villains – and playing them – than I can. However, I’d like to think I can sum up the basics

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GM’s Tip of the Week

Running an Eeeeeevil Campaign.
Sooner or later, you get a group that is deeply committed to doing this. From my experience, it’s not as easy as it seems; and I’ve been on both sides of the screen, trying to do it.

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