Rondak's Oracle

News and fun things about the games we play

Tag: Guest Blogger

GM’s Tip of the Week

This week’s tip might be focused on Players, but it’s good for us GMs to remember too! Demagor is our guest blogger this week, remember to thank him for taking the time to write it.

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GM’s Tip of the Week

Cruvis has written a series of GM’s Tips: Ten Things Every DM Should Know About Running a Play-By-Post Adventure, and is sharing them with us as a guest blogger! Please direct questions, commentary and kudos to him.

This week’s tip is: Transparency

This one was a huge learning curve for me. I began playing D&D back in the 80s and I think the DM in those days was sometimes culturally entitled to be a jerk. It is easy to conceal things from the players on PbP. You want only one player to know that there is a magical ring hidden in a niche at the far end of the room? You can have that character make his perception check. You can even use descriptions of the PCs to influence how the other players feel about that character. Believe me, I’ve done these things and it is easy to influence every aspect of the story. Try not to do this for your players. You get to influence every other aspect of the story. It requires practice, but allow the players to represent their own characters as much as possible. Ask them for permission when you must do so on their behalf. If there is a risk of character death, you should seriously consider stating that clearly as well. Hard feelings can persist longer in PbP because you don’t have the benefit of seeing your players face-to-face. If someone gets miffed, they will drop out pretty quickly. Transparency will greatly reduce conflicts in your game. Remember: Trust, once lost, is difficult to regain.

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GM’s Tip of the Week

Cruvis has written a series of GM’s Tips: Ten Things Every DM Should Know About Running a Play-By-Post Adventure, and is sharing them with us as a guest blogger! Please direct questions, commentary and kudos to him.

This week’s tip is: Writing and Storytelling over Mechanics

Play by post gaming can become bogged down and stagnant if the RAW (rules as written) are held in higher regard than the collaborative story. Combat needs to be abbreviated at times; no one needs to extend the combat for an extra week of real time because there are two ghouls remaining with a hit point each! It is more valuable to describe the mayhem of a battle in great sensory detail than it is to worry over which kobold passed its saving throw. Keep it moving, keep it vibrant, and compress it if you can. Recently, I have experimented with having the players declare two rounds of actions instead of only one at a time. It has been successful thus far… I am always learning and trying new things. Now I let a player manage the party’s initiative rolls. Storytelling > Mechanics.

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GM’s Tip of the Week

Cruvis has written a series of GM’s Tips: Ten Things Every DM Should Know About Running a Play-By-Post Adventure, and is sharing them with us as a guest blogger! Please direct questions, commentary and kudos to him.

This week’s tip is Critical Mass and Recruitment

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GM’s Tip of the Week

Cruvis has written a series of GM’s Tips: Ten Things Every DM Should Know About Running a Play-By-Post Adventure, and is sharing them with us as a guest blogger! Please direct questions, commentary and kudos to him.

This week’s tip is: Consistency, Pace, and the Gentle Nudge.

The ideal pace for an online adventure may vary greatly, but I have found that two posts from the DM per week is a manageable rate. This is assuming that the players are filling out your “off days” with their own in-character posts: rich dialogue, shared problem-solving, and decisive actions. These three elements will come up repeatedly in the coming weeks .

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