GM's Tip of the Week

I’mma be honest, these are getting increasingly hard to write; my own experience is not so broad I can easily mine it for helpful tidbits for everyone else. However, I’m not up to kitty memes yet!
Player-driven campaigning for fun and giggles. Working on the assumption that you have a group that is into character backgrounds and giving the GM a bunch of useful hooks, of course.
Because when all else fails, your players will, almost always, get their characters in more and hotter water than you ever will, actually read those histories. Talk to your players. Get them talking about their characters, and take notes. Take a lot of notes. If you’re working in a specific setting, take more notes, because you might have to tweak something to make something else work.
You’ll probably be working on this for months ahead of start date, so be sure to have something else going on at the same time. But keep them talking. Get them involved. Because they will tell you what they want, you just have to listen.