Rondak's Oracle

News and fun things about the games we play

Category: News (Page 1 of 7)

Site News

With Sept 21st quickly approaching, I am realizing there is no way I will make my deadline for an auth system to be running by “summer.” That realization probably could have hit me a few weeks ago, but I kept hoping that the workload at my paid job would ease up enough for me to get back into it. It didn’t. In fact, last week, a project I had thought was closed came up AGAIN. I have no idea right now when I will find the energy to get back to working on the Portal, but it IS on my mind, and I still think I am on the right track this time.

Site News

Not much to report, largely because I took some weeks off from doing anything IT related. The TLS certificate for rondaksportal.net has been renewed today, and moved to a new CA. We are now signed by Let’s Encrypt.

Site News

Not much new. A few more lines of code, still plugging away as I can. If anyone here has a better suggestion for a C++ –> WebAssembly + JS compiler than Cheerp, I am all ears. I’ll play with emScripten + binaryen, in the hopes that will work better for me, but maybe someone has an idea?

Site News

Paid work has been eating most of my energy, but I got a little bit of work done. Still making progress, still don’t have things anywhere I can actually run them, but all my test cases compile and pass. I’ll take it.

Site News

Pathfinder playtest started; Thorne has assorted channels and forum posts to organize, if anyone is interested. My impression so far is mixed – the changes look interesting, but they are going to take a LOT of getting used to.

In site news, I have been making good progress on the code and am almost ready to put a test page for the authentication and account management system up. Might not make “Summer” as intended, but I am making progress.

Site News

Sanity week. Noodled around a bit. No serious coding work, not even bugfixes. Thorne posted a few photos from our daytrip to Staircase Rapids on Discord. I highly recommend both GMs and players to occasionally take the time to go out there, to whatever natural wonders are nearby. Lots and lots of inspiration.

Site News

Still working on the new codebase. About halfway through getting the auth system to behave and integrate with OpenID providers; starting to give thought to how to organize actual site functionality.

As a PSA, I would continue to recommend against shared-server (cloud hosting) arrangements, due to the prevalence of side channel attacks on modern CPUs. There’s, of course, the well-known Spectre class of attacks; a similar principle can be used to leak encryption keys when using a modern Intel or AMD CPU’s ability to perform AES crypto in hardware; below that layer, modern CPUs have what is called a “management engine” to perform system initialization and maintenance functions. As it turns out, the firmware powering these MEs is also vulnerable to attacks, including remote-exploitable arbitrary code execution attacks. All this leads me to believe that the course of wisdom in hosting arrangements is, at minimum, dedicated servers. Ideally, dedicated servers on a dedicated network, but I am unfortunately not aware of any providers offering that, shy of renting a rack, deploying one’s own hardware, and one’s own firewall.

Site News

Have had some chance to work further on the new codebase. Progress is being made – I am currently cleaning things up in the user authentication code.

Site News

Not much to report this week. The Discord server grew a few more channels, mostly to discuss new game systems and gaming utilities; I did manage to get at least a few lines of code written, but my paid job is still sucking up most of my energy, so this is slow going. On the other hand, some progress is better than none.

Site News

Finally had the cycles again to work on the new codebase. Taking a break, while ${WORK} was a pain, did help me become clearer on some more unexplained bits on how to implement an OpenID identity provider, so that’s good. Next, actually write the code that gives life to the flowchart I built this weekend.

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