In the GM’s words:
“Some great ideas are thought of in taverns. It only makes sense, lots of people spend time in them and converse, trading ideas and thoughts and experiences. As a result it is only natural that great ideas would occur in such places.
It also means that some terrible ideas can be thought of in taverns.
But it seemed like a great idea at the time! You and your companions were sharing a drink at the Blue Pearl Tavern when you overheard some older, more experienced adventurers exclaiming about the rewards they’d reaped from a dragon’s lair in the marshland to the east. They boasted of their defeat of the great lizard that dwelled in the swampy retreat and displayed openly the jewels they had taken. They proclaimed their only sorrow was that they could not recover the entire hoard at once. And so, the idea formed in your minds that if you left before they returned, you might be able to claim some of the loot for yourself.
See? Great plan. You didn’t know at the time that someone *else* was watching out for interesting treasure seekers. You didn’t know at the time that someone *else* was feeling bored and lonely and looking for some entertainment. You didn’t know at the time that someone *else* was going to bring you to a strange dungeon from which there might be no escape.
Sometimes, you just have rotten luck.”
The Grand Temple of Jing is a Pathfinder game on Rondak’s Portal. Come check it out!