Rondak's Oracle

News and fun things about the games we play

Author: andi Page 2 of 13

Wudinar’s Adventuring Tips

I am sure I mentioned this before, but – be prepared to withdraw. In the balance of things, it is better to return healed and prepared, with the understanding that the opponents will be alerted, than it is to be dead and unable to retry. Whether it is acceptable to leave people behind to cover the retreat depends on the situation and the ethics of you and your companions.

Site News

Still working on the new codebase. About halfway through getting the auth system to behave and integrate with OpenID providers; starting to give thought to how to organize actual site functionality.

As a PSA, I would continue to recommend against shared-server (cloud hosting) arrangements, due to the prevalence of side channel attacks on modern CPUs. There’s, of course, the well-known Spectre class of attacks; a similar principle can be used to leak encryption keys when using a modern Intel or AMD CPU’s ability to perform AES crypto in hardware; below that layer, modern CPUs have what is called a “management engine” to perform system initialization and maintenance functions. As it turns out, the firmware powering these MEs is also vulnerable to attacks, including remote-exploitable arbitrary code execution attacks. All this leads me to believe that the course of wisdom in hosting arrangements is, at minimum, dedicated servers. Ideally, dedicated servers on a dedicated network, but I am unfortunately not aware of any providers offering that, shy of renting a rack, deploying one’s own hardware, and one’s own firewall.

Wudinar’s Adventuring Tips

Never let an intelligent opponent choose the battleground if you can avoid it. Facing, for example,  a tribe of kobolds in a cavern is frightening enough. Facing the same kobolds in their lair, where they know every nook, twist and cranny and have set traps, snares, pits and ambushes, is terrifying.

Site News

Have had some chance to work further on the new codebase. Progress is being made – I am currently cleaning things up in the user authentication code.

Wudinar’s Adventuring Tips

It cannot be stressed enough. Always be aware of your surroundings. Sound carries. Light sources are visible much farther than they illuminate. Scents carry on winds, and ruined hallways are notoriously drafty. By the same token, keep eyes and ears open for signs of trouble – they can, with any luck, be detected ahead of time. Sometimes well ahead.

Site News

Not much to report this week. The Discord server grew a few more channels, mostly to discuss new game systems and gaming utilities; I did manage to get at least a few lines of code written, but my paid job is still sucking up most of my energy, so this is slow going. On the other hand, some progress is better than none.

Wudinar’s Adventuring Tips

Following the last one, if you /have/ to do something overt… be brazen. Most people are going to assume what you are doing is all right if you are projecting the conviction that it is in your actions. Of course, this works better in cities, where not everyone knows each other – use that anonymity.

Site News

Finally had the cycles again to work on the new codebase. Taking a break, while ${WORK} was a pain, did help me become clearer on some more unexplained bits on how to implement an OpenID identity provider, so that’s good. Next, actually write the code that gives life to the flowchart I built this weekend.

Wudinar’s Adventuring Tips

Resistance need not be major to add up. Be the sand grain in the cogs – civil disobedience, duty “as ordered” (i.e., without any effort made), refusal to serve or slow service, all adds up to increasing “operating expense” for the opposing force. This ties back to understanding your goals – if you aim to overthrow a government, simply making it too expensive to govern might be as efficient as a frontal attack… and much less dangerous to individual health.

Site News

Still too much going on at the paid job to devote time to the new codebase. I was made aware of a few bugs with the scenario system, and they are on my list to be fixed. Once live, this should resolve being unable to link images, and make it a little harder for the web form to eat data when inputs are missing.

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