Making progress on the new codebase, slowly but surely. I settled on a backend interface to actually run the Portal codebase, and got a toy application running on the framework to see how parameters are passed and what I need to do to make the code work. Now in the process of getting it all integrated for that pre-alpha site I mentioned I wanted to have up in August.
Month: April 2018 (Page 1 of 2)
Some more progress with the new codebase. Got most of the HTTP protocol handling dealt with, I need to extend the POST message body parser to also handle JSON objects. That should make writing the actual server code that much easier, since I won’t have to figure out how to send all my headers by hand for every page.
The grove has been a source of peace since you were a child. Always, there has been something not entirely real about it, a sense of there being more…
If anyone has a game that they are looking for players for that I didn’t catch, please feel free to send me a note; I would be happy to list your game in the Oracle. In the meantime; if you are looking for a game and are familiar with 3.5e, or interested to learn, this might be a good opportunity.
Hello, fellow Portalites!
Welcome to another edition of Kickstarters of note, wherein I enable you guys. A lot. Or just tempt you, I’m good either way. I’ve got some systems, some GM tools and some miniatures, and it’s all very shiny, and I hope you have time to take a look at it.
Be aware of escape routes, just in case. It almost always is better to be a coward and alive, than brave (foolhardy?) and dead.
Not much new to report this week, I spent most of it working on things that actually pay the bills. That having been said, I had some time to at least think about Portal development, and talk to Sylverthorne about getting started on mocking up the actual login flow – as the supporting code for that is going to be complete soon and I will then start building that (very low-functionality) demonstration / proof-of-concept site that I set myself a Summer 2018 deadline for.