Rondak's Oracle

News and fun things about the games we play

Month: August 2017 (Page 1 of 2)

GM’s Tip of the Week

Going to talk world-building, and I’m going to do┬áit with a little help from Croidure, who’s been running games in a homebrew world for a decade or more. Croidure’s take on world-building is a little different than mine; I’m more of a ‘throw it at the wall until it sticks’ world-builder, she’s a little more methodical. But both methods work; we both aim for the same thing; a consistent, living world with its own quirks and rules.

I’m going to start with the old author’s saw; be willing to kill your darlings. If something doesn’t fit with the system you’re using, toss it. If something doesn’t fit with the narrative, shelve it. If you love it? Kill it as many times as you have to.

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Query of Sevens

As an inventor in a steampunk setting, what’s your most prized possession?

Gaming News

It’s been a while since the last time I went looking for gaming news; several things caught my eye since then:

  • Virtual Table Top applications: Fantasy Grounds plans native support for Starfinder.
  • BattleTech: Catalyst Games goes back in (game) time and fleshes out the backdrop for classic BattleTech. “Second Succession War” takes a look at the aftermath of the Amaris Civil War and the First Succession War.
  • Starfinder: Not even out for a month, and there’s already third-party support for Paizo’s new d20 game. “Starfarer’s Companion” updates a lot of classical d20 content for Starfinder; “Legendary Planets” is an upcoming third party adventure path;
  • Warhammer 40k gets another RPG system: “Wrath & Glory” by Ulisses Spiele North America
  • Finally, one edition after its supposed release, D&D Beyond is going live.
  • Munchkin gets a collectible card game?
  • The old, old Star Wars RPG by West End Games is seeing a reprint.
  • Numenera is already getting a second edition. Not sure what to think about that

Wudinar’s Adventuring Tips

Do not underestimate the ability to create custom magic items during downtime. Not only is doing so often cheaper than acquiring these items on the open market, they are specifically built to your needs. That said, this is a great area to talk to the GM – not every universe allows for it, and most GMs will want to at least be aware of what is in the works.

Kickstarters of Note

Apparently, while Bones IV is running, there isn’t much else of interest. I’ve gone and combed through for the outliers, and found a couple of interesting projects for you guys to look at. And if you haven’t gone and looked at Bones IV yet … you really should. There are some really nice pieces revealed, and some massive teasers that might make excellent gifts for the dragon-lover in your life …

Kickstarters of note! Onward!

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GM’s Tip of the Week

As a GM, you’ll eventually hear pretty much everything from a player, but the first time you get a player who wants to play something really different might just make you do a double take.

Most times, thankfully, ‘really different’ is just going to mean ‘something outside of that player’s comfort zone’, such as; the guy who usually plays fighters trying a bard or rogue. Sometimes though, you’ll get somebody who wants to play your reality’s version of an N/G drow ranger. Or The Chosen One. Or … sometimes they’ll just go completely off the hinges and want to play a half-demon demi-god of flowers or something equally unsuitable, and you then have to decide if you want to deal with that or not.

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Query of Sevens

Hope everyone is safely enjoying the eclipse today!

It has long been upheld that the motions of the heavens influence those beneath; and surely the hero of our tale was born on an auspicious day. What stars aligned, what celestial bodies held influence?

Wudinar’s Adventuring Tips

Magical items do not simply have their designed used: a Potion of Cure Wounds fashioned as an oil instead can see use as anti-undead grenade, for example. There are a lot of other items that could see such unintended usage, and while most of them are situational, they can easily and quickly resolve things or make life far easier for you and your group…

GM’s Tip of the Week

Hey guys.

We’ve talked a bit about consistency and pacing, but haven’t really covered what a GM should do in that between moment of losing a player and finding a new one.

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Query of Sevens

 

Growing up, a fact of life has been the passing of a rite of passage. What, how.. and what lessons were learned?

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